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Rising World Ativador Download [FULL]

Updated: Mar 20, 2020





















































About This Game Please note that this game is currently in Alpha stateRising World is an open-world sandbox game with randomly generated, fully destructible environments. Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.Anything is possible!FeaturesRandomly generated worldsCompletely modifiable environmentBoth single and multi-player modesMounts and drivable boats200 different building materialsMore than 200 different furnitures and fixturesMore than 200 items (tools, weapons, utilities etc)Upload images from your hard drive and place them in the worldExplore various biomes and dungeonsComplex and deep network of underground cavesEnvironmental physics - trees and itemsInteract with just about everything, right down to playing the piano!Day-night-cycleFishingPowerful Modding/Plugin APIYour purchase entitles you to receive all future updates free of charge! b4d347fde0 Title: Rising WorldGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:JIW-GamesPublisher:JIW-GamesRelease Date: 3 Dec, 2014 Rising World Ativador Download [FULL] This game is inspiring, fun, creative, and more! I love how we can use our imaginations in this game. Overall, it's nice! great job JIW-Games! :D. If you like crafting and building then this is the game for you! Try it you WILL love it!. very nice survival collecting and building game it got really good graphics and many things to do it gets updates every few months and even tho its in early access it got lots of things to do the only negative in my opinion is that it combines old things like longswords and bows with modern things like chainsaws and drills i would rather only have older things like instead of the chainsaw just a better axe tho i really like the guns in this game they arent the new guns you see in almost every game now would suggest buying it also its a cheap price for what you get. I played some RW with the missus co-op and SP a month or so ago. It seems that the majority of effort so far has gone into the building mechanics, which are a bit fiddly but are also as good as I've seen before. With a little patience you can build very realistic looking stuff (within the gfx limits ) - barebones structures work but you feel compelled to put in those wooden beams and mantles. And then why not a deck, blacksmith shelter, terraced garden and framed pictures of your favourite old dogs above the fireplace? It's pretty good and will only get better with finer details. Logistics systems (ie. rails\/conveyer\/power) would make this the best thing ever.The main drawback at the time of playing though seemed to be progression and incentive. Once I figured out what was going on it was pretty easy to deck out both myself and the wife with high end gear whilst building a nice and cozy home base. I only ventured far from home once to get sand (for my window panes) and took the long way back - which provided some survival challenges running into wild mobs, however for no real gain. This was actually before I'd set up a horse too - which I could have done much earlier in hindsight. We tunnelled extensively around and near the base, but we never came across a dungeon or skeletons which would have been cool; but again I'm not sure what I'd actually gain from it given that I could already produce everything. Well, maybe not a huge gun\/ammo stockpile but pretty much everything else. My typical looking garden alongside the house could have fed and clothed the 3rd world too, and I believe that was after a nerf.There was a recent addition of NPC mobs that I ran into a couple of times (besides skellys), however they possessed no concentrated threat to our base or much else to distinguish themselves from wild animals. I think they are supposed to attack in groups but this wasnt my experience. There should be more to come there (if not already) and I hope to see a further fleshed out NPC system to bring more life to RW and the spaces you create. As it stands, the enormous world lacks much to do besides building after you have spent a few hours gathering\/crafting..... and you don't really need to explore much to do so. There is so much more out there, but I want to do more than just see it, shoot a big cat and go home. That gets boring enough in RL. So already a solid purchase if you just like building your own castle 'n town wotnot (albeit an empty one). I couldn't recommend this EA more for that. The basic survival mechanics are sound enough I guess, but the adventure, strategy and general game loops could do with some work\/presence for everyone else. Given it's price though I wouldnt worry too much about taking that gamble - I'd still be content with where its at had I paid twice as much.Edit: I'd already recommended RW but also just now checked the road map (like a sensible person). It appears that I'm covered (:. TLDR: It's very good. Buy it now, you can still refund it if you don't like it.This could be it! The survial game that finally gets it right. And boy, the multitude of contestants we have seen since DayZ started it all. I just hope hope hope the game will reach a critical mass soon to kick off some new content decisions and an overall more polished design and depth. I'll keep my pro\/con list short:Pro:- FANTASTIC combination of terrain modification, block building and construction. This is exactly what I was wating for. A working, intuitive and fun combination of building logic from minecraft, rust, life is feudal (etc).- Nice crafting system, de-facto tech-tree- Mining, farming, woodmaking etc is fun! Everything just works.- Beautiful, immersive terrain.- I like the weather effects.- some lovely survival elements like body temperature, bleeding, broken bonesCons:- game timeline should be limited to middle ages\/fantasy setting. modern items destroy immersion and are not fun. Please no cars, please no rifles, please no hardhats, top hats etc :((( Implementing modern time tech tree is way to much effort anyway, the time and ressources could be spent so much better!!!- game variety decisions are weird. Why spent time on elephants and giraffes? Biome diversity might be nice as advanced roadmap items but why spend time on this in an alpha?- you cant create a gun with a stone axe, a smelter and a workbench. This really kills immersion and ruins the game for me.- GUI could be improved (more slots)..why not go 80% minecraft GUI wise?- long term motivation should be based on more diverse crafts\/crafting stations. - wildlife and bandit AI is still very basic.- Fighting mechanic is very basic. Shields\/blocking is lacking.Wishlist:- get rid of modern items, tech tree should end at crossbows.- keep to a medieval\/fantasy setting.- Seasons. I don't need different biome types in the base game, but seasons would be fantastic and so much fun (Don't Starve, Banished come to mind).- more crafts, more diverse crafting trees. Would love to see alchemy, cooking, tar pits, honey making, weaving (blankets), smithing (more diversity), woodworking, healing, masonry (differet materials) etc. All should be done without a skill system (that is no fun in Life is Feudal).- would love to see more realistic survival elements like illnesses, benefits of food diversity, more wound types, limping, cold\/fever\/vomiting, - friendly NPCs, family members, kids, building a village, professions. i LOVED THIS GAME CAUSE IT WAS ALL ABOUT BUILDING. NOW THEY ADDED NPC'S AND YOU HAVE TO WORRY ABOUT CLOTHES NOW TOO. NOW THE TEMP EFFECTS YOU. THE REASON I BOUGHT THIS GAME WAS TO HAVE RELAXING PLAY TIME. THEY ARE TRYING TO TURN IT INTO SURVIVAL WHEN IT IS A BUILDING GAME. I WOULD NOW GIVE THIS GAME A 3 OUT OF 5 STARS

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